
#include "userdatamanager.h"
#include "strutil.h"

UserDataManager* UserDataManager::_instance = nullptr;

UserDataManager* UserDataManager::getInstance() {
	if (_instance == nullptr) {
		_instance = new UserDataManager();
	}
	return _instance;
}

UserDataManager::UserDataManager() {

}

void UserDataManager::load() {
}

void UserDataManager::save() {
}
